Play Days are scheduled for most Wednesdays, except when an Ace Day or Tournament is scheduled instead. Play starts at 9:30 am from November through March, and at 9:00 am from April through October. Players are expected to be at the practice green 15 minutes before play starts out of respect for all.
An individual or team game is played on each Play Day. Players can participate in an optional $3 cash wager each week. Typically the pot will be split 3 ways--1/3 to winner of low net, 1/3 to winner of low gross, and 1/3 split between those who either chip in or shoot a birdie. If there are no chip-ins or birdies, the pot is split equally by low net and low gross players. There are no cash carryovers.
On Play Days, pick up your ball and record your score once you've reached a "Net Double Bogey Maximum" score. This is computed as Par + 2 + Handicap Strokes on the hole. For a 36 handicap player, the maximum score on Par 3's is 7, on Par 4's is 8, and on Par 5's is 9.
On Play Days, each group is assigned a Golf Genius ID (GGID) which will be printed on the scorecards. One member of each group must enter their group's scores immediately after each hole. The group is to verify their scorecards against Golf Genius at the end of holes 9 and 18, then hand them in to the Pro Shop desk immediately after play. The assigned staff member will calculate and report the day's winners using Golf Genius, and prize money will be paid out.
Here's a list of possible games to be played during the year. The game for a given week will be posted on the CALENDAR.
Around the Clock - Throw out 3 consecutive holes; net & gross winners
Beat the ACE - All players who beat Ace of the Year's net score split the pot; Ace gets pot if no other winners
Beat the Pro - Pro’s gross score vs. your net; all players who beat the pro split the prize pot, Pro gets pot if no one beats them
Best Nine - 3 par 3s, 3 par 4s, 3 par 5s; net & gross winners
Blind Partners (team game) - Pro Shop draws after tee off; net & gross winners
Cha Cha Cha (team game) - Hole 1=one low net; Hole 2=2 low nets; Hole 3=3 low nets; repeat; one team wins
Criers - Change worst 3 holes to par ; net & gross winners
Criss Cross - Select 1 or 18, 2 or 17, 3 or 16, etc; net & gross winners
Dogfight - Ind. Stableford B=1, P=2, Birdie=4, E=5, HIO=8
Even Holes - net & gross winners
Even Front/Odd Back - net & gross winners
Four Clubs and a Putter/Seven Clubs and a Putter - net & gross winners
Front or Back - Before or after, pick front or back to throw out; net & gross winners
Hate ‘Em - Before play, circle 2 holes to subtract: 1 front, 1 back; net & gross winners
Irons + 1 Wood only; net & gross winners
Mutt & Jeff - Par 3s, Par 5s, & 1 Par 4; net & gross winners
Mystery Holes - 9 Holes selected by Pro Shop after start; net & gross winners
Odd Holes - net & gross winners
O.N.E.S. - Holes starting with O, N, E, S; net & gross winners
Par Fours -Par 4s minus worst par 4; net & gross winners
Stableford (Modified) - Add Handicap to total point count DB=1, Bogey=2, P=3, Birdie=4, E=5, Hole in One=6. High score wins.
Stableford (Team) - Same as above but team scores are added together to determine winner.
T's and F's - Holes 2, 3, 4, 5, 10, 12, 13, 14, 15; net & gross winners
Tee to Green - Score minus putts; net & gross winners
Three Blind Mice - Deduct three worst holes; net & gross winners
Twelve Days of Christmas - Select 12 holes after play; net & gross winners